![]() To add to my point, the main campaign doesn’t drag on for too long but at the same time that makes it feel unfinished and as you said it cuts off before we ever get to try making lagoons to house aquatic reptiles. But I guess the reason why I like the JWE2 main campaign still is that it tries to do something different by instead making you do different tasks that are arguably unrelated to trying to make a 5 star park and actually attempt to make sanctuaries for the dinosaurs with the DFW. While I liked both JWE and JWE2 campaigns, I do prefer the first game 5 deaths campaign much more. ![]() I'm sure I'm in a minority on this opinion, so I'd love to here what the rest of the community thinks about Jurassic World Evolution 2's campaign, because for me, it's the most depressing part about the sequel, and it's the reason I keep coming back to the first game's campaign. It's genuinely sad how good Jurassic World Evolution 2's overall gameplay is – except for their campaign. But I enjoy not having unlimited cash and I like to start on an island that already has basic infrastructure. Having the three divisions talk to you and and bribe you with contracts that affect what you unlock and who sabotages you adds such a cool complex to the story and the campaign, unlike the sequel where it feels more like the campaign is a tutorial for free play, which, don't get me wrong, is fun. Unlocking new skins and joining Dr Wu in the expandable story is also leagues above the Biosyn Expansion and Malta Expansion as you unlock global upgrades like Better Lawyers, Reduced Building Cost and Faster Transport which actually helps you in the long run, and can be unlocked after reaching 4 stars on Isla Muerta. Unlike the first game where you felt like you were progressing through the islands, unlocking different dig sites and building upgrades along the way, Jurassic World Evolution 2 has one of the worst progression systems I've seen in a game – especially when the first game had a good system for unlocking dinosaurs and new buildings. The campaign is slow-paced, incomplete (even after Jurassic World Dominion's release) and the only two bearable campaigns are behind a DLC paywall. In comparison to the first game's campaign, the sequel is a snooze-fest when it comes to replayability. Breaking this rule will result in an immediate and permanent ban Do not discuss pirating the game, do not ask for how to pirate the game. Jurassic Park: Operation Genesis posts belong in /r/jurassicparkog Fanart is permitted if it modeled after dinosaurs found within the game. Non-JWE should be posted in the appropriate subreddits (see related subreddits below). Posts must be about Jurassic World Evolution and its sequel, the video games.Every choice leads to a different path and spectacular challenges arise when 'life finds a way'. Secrets of Dr.Build your own Jurassic World, bioengineer new dinosaur breeds, and construct attractions, containment and research facilities. The Stegosaurus may want a little more forest. They're hidden in the forest, so use to spot them if you’re struggling.īuild a Hammond Creation Lab and a Viewing Gallery, then fence an enclosure around those Stegosaurus - there should be six. Look a little over to the right – there will be a third group of Stegosaurus milling around a feeder. Now to focus on the area by the Arrival Point. As you build the guest hub task the helicopters as you go. If you leave them roaming, they'll get sick and cause other problems. You want to get rid of all those dinosaurs so use the ACU to tranquilize them and sell them off. Wait long enough and there will be fights and deaths… it doesn’t matter, though. The second group has a Spinosaurus roaming near them. ![]() One group of Stegosaurus are over to the right and a second is straight ahead, at the top of the island. If you look around the area, you’ll see there are several groups of dinosaurs. Build them all, connecting them to paths and power.
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